hollywooda wrote:I understand what your saying Eli, and you have a good point and its something in games I find annoying.
But because Arkham isn't a succession of levels, *example jungle, sewer, city street. Arkham is really just one very large level that mutates as the story evolves.
When new areas open up from a power up or a development from the story, it feels more of an organic process rather than retreading old ground.
Basically unless you are hunting all of the riddlers items from the very get go, then there is always a purpose to areas being locked at that given point.
Rage is more the Deus Ex style open world set up. When enroute between locations mini driving, shooting or collection challenges are brought into the area of the map your in and its all done on the fly. Feltrite is rare collectible which requires you to search for if your on foot but as progression is made you start getting feltrite meteor storms. This allows feltrite collection whilst driving between locations; some sidequests require feltrite so if you don't want to take time exploring you can collect it as you go.
As a super hero licence AA is untouchable but there were just things that let it down for me. All Rocksteady had to do was jetison the question mark collectibles and add more puzzle solving riddles bringing The Riddler more into game. One of those where faults are made more prominent by the rest being done so well.




