GRAW 2 SP Demo on live

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GRAW 2 SP Demo on live

Postby SCiARA on Wed Jan 31, 2007 1:42 pm

In addition to the demo, Ubisoft has released another two videos of the game, probably for those without gold membership
Of course, as ever, this is purely my opinion
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there should be a sarcasm smiley i vote :|
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Postby Seito on Wed Jan 31, 2007 6:11 pm

Damn, I guess I'll be needing to lug my console into the HDless room to download this... :wink:
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Postby Curley on Wed Jan 31, 2007 6:36 pm

I've just downloaded it - never really played the first one properly (cbar some Ubisoft event) so it's taking a while to get used to it. Lots of bloody controls.
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Postby Bez3000 on Mon Feb 05, 2007 10:04 pm

Is anyone else having problems downloading this demo?

Twice I've got up to about 90% and the next time I've checked its jumped back to the beginning. Its currently on 2%!!!! :evil:
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Postby DUFFKING on Tue Feb 06, 2007 8:15 am

I'm having trouble actually having fun playing it.
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Postby Jimmy Kruger on Tue Feb 06, 2007 10:08 am

^ Same here... turned it off after 5 mins as it felt exactly the same as the first installment. It was no different.

And I am sure I read a quote from someone on the dev team (prior to the release of GRAW1) saying, "if you think this looks good, wait til you see what GRAW2 brings"
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Postby Dude-with-a-problem! on Tue Feb 06, 2007 3:42 pm

Got used to the controls, played through it. Rating 8/10. The Graphics were good and the atmosphere was always tense. I liked the AI of the guerillas before you attack them, they seem very mellow, relaxed. Especially when u have the sniper and are looking down on the encampment. One shot and boom! They are shooting at you. I didnt like the fact that I didnt get long to get used to the squad controls and testing everything out with them.
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Postby Seito on Tue Feb 06, 2007 7:41 pm

Played through it and I've gotta say - a huge improvement on the first. I really felt myself in the situation - especially when I got through the tunnel. Nothing quite as exciting as thinking I'm safe (mortar) and then seeing two of my men go down next to me as the bullets fly in.
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Postby Curley on Wed Feb 07, 2007 11:51 am

I managed to complete it after a few pops - very good, looking forward to getting the full game. All the more reason why I got wade through GoW and Dead Rising very quickly indeed.
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Postby CJX on Wed Feb 07, 2007 11:58 am

I can't say how much I disliked this. I completed it in 5 mins, tops, and never once felt like I was employing any stratagy. The POV control of other units is cool, but with the drone it's way too much like cheating and it removes any feeling of suspense I might have had. GRAW wasn't my favourite game, but I enjoyed parts of it for the nerve-racking belly-crawling bits when you knew there were going to be bad guys but didn't know when. In GRAW 2, even this is gone.
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Re:

Postby Seito on Wed Feb 07, 2007 5:53 pm

CJX wrote:GRAW wasn't my favourite game, but I enjoyed parts of it for the nerve-racking belly-crawling bits when you knew there were going to be bad guys but didn't know when. In GRAW 2, even this is gone.


Can't disagree with you more - sure, at the beginning I knew where they were mostly going to be, but this allowed me to use some interesting tactics that I wouldn't have been able to come up with in the first game. And even then, I missed some of the guys out there, so I still had some suprises.
But at the end of the demo, when I was running from the mortar, I didn't have the time to stop and use my UAV - thats when I got to enjoy the 'not knowing what the hell is going on' aspect. I thought there was a great mix.
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Re:

Postby CJX on Wed Feb 07, 2007 8:45 pm

Seito wrote:sure, at the beginning I knew where they were mostly going to be, but this allowed me to use some interesting tactics that I wouldn't have been able to come up with in the first game.


You mean all two of them? Did those tactics involve walking up to them and firing a two-second burst?

Seito wrote:And even then, I missed some of the guys out there, so I still had some suprises.


How on earth did you do that?! They all fitted so nicely in the lens of my UAV, it was impossible to miss anything.


Seito wrote:But at the end of the demo, when I was running from the mortar, I didn't have the time to stop and use my UAV - thats when I got to enjoy the 'not knowing what the hell is going on' aspect. I thought there was a great mix.


Dude, maybe I was playing a different game to you. I saw, like, two explosions, and I just ran to the tunnel part (totally unscathed, with my UAV helpfully pointing out any cannon fodder (all two of them) on the way.

When I was in the tunnel, and came under fire, (with - gasp - more than 3 enemies to deal with at once. I was starting to wonder if the lack of baddies was due to an inability for the game engine to cope with too many things on screen, a la GoW) the whole thing fades to black (oops, maybe it really can't handle them) confirming that the whole thing was just a big waste of time.

I suppose the GRAW 2 demo would be great if you made-believed that you were in any danger, but unless the game forces me to be I'm not wasting my hard-earned imagination on anything other than Alyson Hannigan fantasies.
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Re:

Postby Seito on Thu Feb 08, 2007 4:32 pm

Okay CJ, lets not be so snapppy and jackass-like...

CJX wrote:You mean all two of them? Did those tactics involve walking up to them and firing a two-second burst?


No, clearly you can't think much further beyond the basic point-shoot mentality. I played around with flanking, use of grenades, 'stealth' and other things to see if it would work.

CJX wrote:How on earth did you do that?! They all fitted so nicely in the lens of my UAV, it was impossible to miss anything.


Clearly didn't fly the UAV far enough a long, so two behind a wall weren't spoted. Doesn't seem that hard to do, so missing things is easily possible. Just 'cause you have control of the thing now, doesn't make it faultless.


CJX wrote:Dude, maybe I was playing a different game to you. I saw, like, two explosions, and I just ran to the tunnel part (totally unscathed, with my UAV helpfully pointing out any cannon fodder (all two of them) on the way.

When I was in the tunnel, and came under fire, (with - gasp - more than 3 enemies to deal with at once. I was starting to wonder if the lack of baddies was due to an inability for the game engine to cope with too many things on screen, a la GoW) the whole thing fades to black (oops, maybe it really can't handle them) confirming that the whole thing was just a big waste of time.


Right back at you - I don't know what game you were playing. One time I was hit by a mortar round while running. Another, while taking cover by the crane, the thing blew up and took me and my team out. The time I got through, it was because of the flat out running (and even then I had several close calls). I definitly had no time to stop and uset he UAV. And when I got through the tunnel and faced, I'm guessing, 15 troops and two helicopters, it sure felt like more than 3 people. There were the same amount of people when I watched a friend play it through.

And the fade too black - that couldn't have been more obviously an attempt to draw the player in and then leave them hanging so they want to buy the game. You can't genuinly think they did that because of a lack of engine ability...
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Re:

Postby CJX on Thu Feb 08, 2007 6:31 pm

Seito wrote:Okay CJ, lets not be so snapppy and jackass-like...


*Slaps* *Pulls Hair* *Squeals Girlishly*

Dude, I have an opinion, so do you. They aren't the same, so what? Surely we can both express them without resorting to petty name-calling ;)

Seito wrote:No, clearly you can't think much further beyond the basic point-shoot mentality


The main reason I dislike the game is because I don't have to.

Seito wrote:
And the fade too black - that couldn't have been more obviously an attempt to draw the player in and then leave them hanging so they want to buy the game. You can't genuinly think they did that because of a lack of engine ability...


No, I don't I was making a joke. And I agree with what you've said totally, with one minor adjustment. Put the word 'failed' between 'an attempt' and it's perfect ;)
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Re:

Postby Seito on Sun Feb 11, 2007 9:49 am

CJX wrote:
*Slaps* *Pulls Hair* *Squeals Girlishly*

Dude, I have an opinion, so do you. They aren't the same, so what? Surely we can both express them without resorting to petty name-calling ;)


No problem with the opinion. Just seemed to come out a bit aggressivly/snappily. By all means, it's more interesting to have different points of view. :wink: :wink:


CJX wrote:
Seito wrote:No, clearly you can't think much further beyond the basic point-shoot mentality


The main reason I dislike the game is because I don't have to.


Fair enough, but this is true of a many games - they give you a feature that you don't need to use, but you can if you so choose and, if you do, it often improves the quality of the gameplay. I think that is part of the fun - you can play how you want - with tactics of without.

CJX wrote:No, I don't I was making a joke. And I agree with what you've said totally, with one minor adjustment. Put the word 'failed' between 'an attempt' and it's perfect ;)


Gah - Internet sarcasm doesn't work. Whatever happened to your '#' policy :) . As for whether the attempt worked or not, I guess that is a matter of opinion. Each to their own and all that.
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