gugly_duk wrote:Yes, I can.
@Clown, they were relatively enjoyable, but neither held the same depth or were anything close to being as good as they were expected to be. Both dumbed down the series (Which isn't always a band thing, don't get me wrong I'm not one of those guys that goes "ZOMG IT'S NOT LIKE IT USED TO BE IT SUXX", but in this case it sorta did.), they both had pretty crappy stories and they didn't really improve on a lot.
They both also seemed to focus more on the combat than the RPG element which IMO kinda sucked, when I think back to ME1 I think of spending ages talking to people to find out the smallest piece of useless information, which I could happily sit and do for hours. But thinking of ME2 there was just a lot of running around shooting things, not really caring about anything that was happening.
Remember when you first became a spectre in ME1? That was such a memorable moment, I can't think of any moments like that in 2.
ME1's RPG elements were a bit shit though, really. I mean, compare it to KOTOR which was a game built around its RPG elements, ME1's were just bolted on. Millions of weapons and attachments that in reality made very little difference and were a pain in the ass keep sorting through. Having a lot more skills to spend points on was nice, but it was dumb that humanity's best soldier and hope can't shoot straight until you spend however many points on assault. ME3's finding a good balance in both departments really, you get a fair few skills to choose from, they all branch, and there's a variety of weapons and modifications that at the very least make a difference to combat. Plus you have to think about how much to have equipped as too much will make your powers really slow to regenerate.
As for not really caring about what was happening, that's largely because nothing much of any importance or interest actually happened in Mass Effect 2. You could summarise the whole plot in a sentence without missing anything.