by The-Marb on Mon May 21, 2012 4:51 pm
I just cant get over quite how unpleasant and sadistic Prototype was. Not even in a funny way.
Max Payne 3
They say imitation is the sincerest form of flattery. In which case, Tony Scott should be feeling all warm, fuzzy and flattery inside, as Max Payne 3 is basically Man on Fire complete with John Woo gunfights. Forget the pants Stranglehold (come on, its not a guilty pleasure, its just hopelessly mediocre), this is where the slow mo-shooting under-educated petty criminals in the face action is at...bitches.
In all honesty, Max Payne 3 may well be the most cinematic game of recent memory. Its combo of hard boiled dialogue (ripped from the first 2 games), flashy quick cut graphics and shaky cam, is pure cinema. Rockstar even go down to including small little idiosyncrasies for Max, like the way he rubs his head or the way he strokes a photo. I suppose its predictable as this is another Rockstar title, the video game developer equivalent of Pixar. A company who haven’t made a bad game and take pleasure in the little things, and its often the little touches that show the level of quality. As a cinephile this is the most important thing about this game for me, its makes it ultra-immersive.
The story is generic but well executed, the setting fresh and interesting (rather than another completely New York set story, even though the odd section there is a nice change of scene). The characters are as you’d expect from the developers of Red Dead:Redemption, fully fleshed out (in game terms anyway - this caveat is entirely in place for Mr Clown Trousers) and morally complex beasts. Max makes for a compelling lead but interestingly he’s not a great guy to be around, hes grumpy, hes got substance abuse issues, he grumbles and anyone he meets usually gets murdered, but it doesn’t matter, he feels real. Plus sorry to mention it again but the dialogue is pretty awesome, excerpt. “…I wouldn’t know right from wrong if one was feeding the poor and the other was banging my wife…”.
Gameplay wise, it’s hugely enjoyable. The bullet time mechanic never really gets old, even after 13 hours, it’s still a joy to pull off the perfect string of shots to a group of bad guys.
That isn’t to says its perfect, as controls wise it sometimes feels a little sluggish (the cover system isn’t quite as polished as modern gamers have come to expect) and due to the faintly clunky controls Max can do unexpected /slightly unfair things. The last man standing mechanic doesn’t really work all that well also. Id go as far as to say as id have removed it completely from the game, as I am not sure what it’s actually adding. THis is my experince of this, but i know other esteemed gamers havent found this.
The check-pointing can sometimes feel a little unfair also, and 15 minutes progress can be lost for a bad decision or dive that went the wrong way. Feel free to disagree.
However none of this game-breaking and I enjoyed almost the entire thing, bar a few annoyances.
The SP clocks in at around 13 hours or so and it’s a good value punt, even at £35. Played a few games of MP and it was forgettable functional fun, but certainly not essential.
Overall, Id heartily recommend this to gamers who love action games and action cinema.
**** and ½ /*****

"It is far better to grasp the universe as it really is than to persist in delusion, however satisfying and reassuring".
Carl Sagan