For The Mag: Kinect-ing core gamers

Discuss the latest issue of 360

What does Kinect need to make the peripheral appeal to you?

Nothing, I'm not interested
7
47%
Nothing, I'm already interested
2
13%
More hybrid kinect/controller titles like Halo CEA, Forza 4, ME3, GRFS
2
13%
More bespoke exclusives like The Gunstringer, Star Wars
2
13%
More casual/party titles like Dance Central, Kinect Adventures
1
7%
Not sure
1
7%
 
Total votes : 15

For The Mag: Kinect-ing core gamers

Postby skyward on Sat Sep 17, 2011 9:44 am

Hey chaps,

I'm writing a new news/opinion piece on the future of Kinect and how with the upcoming wave of games like The Gunstringer, Kinect could really start to come into its own as far as long-term or so-called 'core' 360 gamers are concerned.

As usual, we want your input on any in-development Kinect titles that are catching your eye and what you think it'll take to appeal to the Xbox 360 masses.

All comments/thoughts appreciated - and could appear in the mag.

Cheers!

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Re: For The Mag: Kinect-ing core gamers

Postby Bob on Sat Sep 17, 2011 10:06 am

As far as I can see Rise of Nightmares and the Gunstringer haven't done particularly well either value for money wise or review score wise.

The Steel Battallion game which, I believe, use pad and Kinect to add immersion maybe the one that swings it..

But as yet it's still a no from me until there's some decent software.

In fact despite being motion control free on 360 and PS3 it's probably Move that's going to get my vote and that's only to play the stuff SEGA has ported from Wii which I've already played some I not sure that's a great idea either.
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Re: For The Mag: Kinect-ing core gamers

Postby Johnny Shoulder on Sat Sep 17, 2011 10:23 am

Still too much on rails stuff and wii-like games for me to take any interest. Ok RoN is not on rails, but it seems very clunky to move around, like early games were like when they first had 3D environments.

And all the games the M$ are marketing for the 'core' (I really fucking hate that) gamers, the Kinect features have not really grabbed me by the knackers. There has not been a OMG moment, and I will not be rushing out to buy one even if they reduce the price drastically.
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Re: For The Mag: Kinect-ing core gamers

Postby j2000_nr on Sat Sep 17, 2011 12:43 pm

We've had this conversation so many times now that I've lost count. Star Wars, Gunstringer and anything else that is supposed to appeal to the 'Core' are just on rails outings that we played in the Arcades of our youths with great big blue and red plastic guns.

If the tech is able to match your body movements, then why isn't it possible to make a game like the Elder Scrolls? You could walk around by walking on the spot, turn around by a quick flick of your head, cast spells with crazy wavy arm movements. Games have to get to the stage where you are totally immersed in them before I change my mind. TBH the more I see the more disappointed I am with it.
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Re: For The Mag: Kinect-ing core gamers

Postby Bob on Sat Sep 17, 2011 12:45 pm

The crux of it is it'd have to do something that couldn't be done better with a pad.. and for Skyrim and the like that's never going to happen.. from what I've read of The Gunstringer it doesn't manage it there either.
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Re: For The Mag: Kinect-ing core gamers

Postby The-Marb on Sat Sep 17, 2011 1:11 pm

More good games would be a start.

Overall thogh Kinect has its uses and we get alot of fun out of it.
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Re: For The Mag: Kinect-ing core gamers

Postby Bob on Sat Sep 17, 2011 1:12 pm

I'm guess here Marb but is that family based fun?

I can see it would be good for that.
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Re: For The Mag: Kinect-ing core gamers

Postby The-Marb on Sat Sep 17, 2011 1:23 pm

Bob wrote:I'm guess here Marb but is that family based fun?

I can see it would be good for that.


I suppose, but the more and more i hear the term 'core' the more i feel a good game is a good game, regardless of audience. i.e. What Kinect does, it does well, im no longer convinced it will be able to do 'core' games very well and but the less and less i actually care.

More XBl titles woud be a good start, as most kinect games are good in small bursts and shouldnt be worth 40 spot.
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Re: For The Mag: Kinect-ing core gamers

Postby Mullered Moose on Sat Sep 17, 2011 1:31 pm

Has there been any genuinely good games released for Kinnect yet? Sadly although it is theoretically a great piece of kit, that's all it is. As a controller for any type of game it does not stand up to a control pad.
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Re: For The Mag: Kinect-ing core gamers

Postby The-Marb on Sat Sep 17, 2011 1:36 pm

Mullered Moose wrote:Has there been any genuinely good games released for Kinnect yet? Sadly although it is theoretically a great piece of kit, that's all it is. As a controller for any type of game it does not stand up to a control pad.


Depend on your defeneition of good. For instance Kinect Sports isnt rocket science (or Mass Effect) but fantastic fun, which im sure is what it set out to be. Even the mediocre games have been enlived by the technology, i mean myself and buddies playing the should be awful, Yoostar 2. I can honestly say i havent laughed that much all year as when we all did 300 impressions.
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Re: For The Mag: Kinect-ing core gamers

Postby ClownTrousers on Sat Sep 17, 2011 2:15 pm

Gunstringer* got 9/10 from OXM as noted on the dashboard this morning. Tells you everything one need know about OXM.

This recent attempt by Microsoft to market their pointless, failed technology to "the core" (shiny plastic smile) is a losing game (albeit one that every single magazine has jumped on as if they can't come up with their own topics without being helpfully led by Microsoft). Nobody wants it, nobody buys it, nobody makes good games for it. Motion control isn't anywhere near as precise as a controller, so why would anyone want to use it for the type of games that "the core" are supposedly interested in? Is this where we want the industry to go? Wishy washy controls and barely interactive movies are hardly a price worth paying for the "pleasure" of being able to ponce around your living room like a moron. The more I see of this and the more that is released for it (to plummet into a black hole without sales) the less I ever want to see its little HAL eye in my living room.

Daisy, daisy, give me your answer do.

* How exactly is a puppetted on-rails shooter a "core" game anyway?
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Re: For The Mag: Kinect-ing core gamers

Postby Johnny Shoulder on Sat Sep 17, 2011 4:01 pm

The-Marb wrote:
Mullered Moose wrote:Has there been any genuinely good games released for Kinnect yet? Sadly although it is theoretically a great piece of kit, that's all it is. As a controller for any type of game it does not stand up to a control pad.


Depend on your defeneition of good. For instance Kinect Sports isnt rocket science (or Mass Effect) but fantastic fun, which im sure is what it set out to be. Even the mediocre games have been enlived by the technology, i mean myself and buddies playing the should be awful, Yoostar 2. I can honestly say i havent laughed that much all year as when we all did 300 impressions.

So that is a 'No' then.
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Re: For The Mag: Kinect-ing core gamers

Postby Mullered Moose on Sat Sep 17, 2011 4:11 pm

LOL


I'd like to see the GUI Tom Cruise used in Minority Report in maybe Mass Effect 3, that'd be cool not sure if I'd invest in kinect because of it though.
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Re: For The Mag: Kinect-ing core gamers

Postby Johnny Shoulder on Sat Sep 17, 2011 4:19 pm

Yeah it would be cool in Dead Space where you have a floating HUD. But not £120 cool.
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Re: For The Mag: Kinect-ing core gamers

Postby CherryCokeChaos on Sun Sep 18, 2011 9:24 am

I played rise of nightmares the other day and it just felt clunky, I was told to move my shoulders but ended up slumping against a wall and it all felt very... meh. However some of the gunsmith stuff i've seen for GRAW2 looks like it's along the right lines, I suppose like everything else it's a case of giving it time to get out of it's training wheels.

Also apparently it doesnt sell well in Japan because they have tiny rooms.
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