BarryChuckle wrote:I never quite *got* Halo MP, it always seemed to be a case of running at the opponent and then using melee to actually take him down, and the guns, except the sniper rifles were useless.
The MP community does seem to be a class above the cockhead 11 year old COD players though.
I do enjoy COD MP even if I am rubbish at it, but Halo MP - especially with Reach - is in my opinion far superior. Since I've been able to play over Live, I've played Reach a lot more than COD because it's much fairer. In COD you've got this arsenal of guns with all these different scopes and attachments, but it all boils down to: aim down sights, shoot, opponent's dead. And that's if you don't get picked off by someone you didn't even see; I've lost count of how many times I've just dropped dead in an instant because I had no idea there was anyone there, whereas in Halo, even if you get caught unawares, you've always got a chance to fight back and turn the tables on your opponent. Halo has a much smaller but much more diverse set of firearms; each one has its strong and weak points that make them all ideal in unique situations.
And Reach's armour abilities are similarly diverse and have strong and weak points. Jetpack gives you a good view of the battlefield but you need to be skilled enough to use it properly because it essentially highlights you to every opponent. Armour Lock renders you unable to move but also immune to enemy attacks, making it an ideal ability to use in conjunction with sticky grenades: stick an opponent, activate Armour Lock and even if they get close before the grenade detonates you'll be fine (it's also handy if you yourself get stuck with a grenade; simply activate Armour Lock and the grenade drops off harmlessly). Likewise Hologram and Active Camo are lethal when in the hands of skilled players, and Sprint, Evade and Drop Shield are invaluable pieces of kit.