Venomous Albino wrote:"A rhythm-action music game lives or dies by its soundtrack". This is something than in one form or another usually gets stated in a review of the latest Rock Band or Guitar/Band/DJ hero game, and obviously to an extent it's completely true. For example, I own Rock Band 2 and the soundtrack on that game was a big contributing factor when I was deciding between it and Guitar Hero 5, which in my opinion has one of the worst soundtracks in any music game ever.
This got me thinking about what - in an ideal world - I'd like to see from a music game, especially now since both Rock Band and Guitar Hero have huge DLC libraries on hand. Here's my idea: you buy a Rock Band game devoid of any music - but still obviously containing all the graphical assests and whatnot - for the same amount as a normal full-priced game (£40, for arguments sake), and in the box you're given a code which entitles you to go onto the Rock Band store and download £40 worth of DLC of your choice for free, which allows you to completely tailor the game to your musical tastes, and any DLC you want after you've reached the £40 mark you then have to pay for. This way, I'd be guaranteed to like every song in the game and if a developer were to do this I for one would respect them a lot more than if they had tried to cater for everyones tastes - something GH5 tried at and failed abysmally - and I'd be far more inclined to spend extra money on more tracks.
I agree with you.