Q&A
The final part of X360′s one-on-one with IO’s game director Kim Krogh,
We catch up with IO Interactive’s Game Director Kim Krogh to chat all things multiplayer Kane & Lynch 2…
Saw II’s Designer/Producer John E. Williamson talks about his upcoming contribution to the horror genre…
Yesterday we checked in with Zombie Stuidos’ lead game designer Jared Gerritzen on Blacklight Tango Down
We’ll give you a clue: it doesn’t stand for Bacon, Lettuce, Tomato with Dressing.
Find out how Development Director Micheal McHale at Sega San Fransisco, is puhsing Iron Man 2 in the right direction…
“Nobody sets out to make a bad game, and I imagine every team would have their own reasons why their movie game wasn’t as high quality as it could have been…”
If you’re excited about Visceral Games’ sequel to the sleeper hit Dead Space, then be sure to read our exclusive Q&A with Wright Bagwell – Creative Director, Ian Milham – Art Director and Steve Papoutsis – Executive Producer.
At the unveiling of Codemaster’s F1 2010 we bumped into a name
Watch out for the Splash Damage
Yeah, I’m that hard I’m going to beat you to death with my own arm
Gaming is moving into 3-Dimensions, is the industry ready
With news regarding Halo: Reach literally pouring out of the Internet, it’s safe to say that Bungie’s evolved combat series is as popular as ever