Q&A
Gaming is moving into 3-Dimensions, is the industry ready?
With Avatar landing a huge nine Oscar nominations and taking the movie industry by storm (currently the biggest film of all time) 3D is the next big thing. With Avatar: The Videogame making a substantially smaller splash, is the industry ready for 3D gaming? We talk to Avatar: The Videogame's executive producer Patrick Naud to find out a little bit more about 3D and how it's going to revolutionise gaming in the future...
What ...
With news regarding Halo: Reach literally pouring out of the Internet, it's safe to say that Bungie's evolved combat series is as popular as ever. Despite critical success cooling with each subsequent release, the Halo franchise has arguably gone from strength to strength. Now, with it's own online portal giving gamers direct access to Halo content, Waypoint is the first of its kind.
X360 caught up with 343 Industries franchise development director, Frank O’Connor and lead producer Jason Pace to find ...
DICE you tease!
As DICE and EA gear up for the release of Battlefield: Bad Company 2, X360 caught up with executive producer on the project, Karl-Magnus Trodesson, to ask about DICE's future and the possibility of a Mirror's Edge sequel...
"I can't really comment on that because we haven't officially announced that we're working on it" explains Karl. "But we were very happy and proud of Mirror's Edge one as a studio, so we are thinking about what we are going to ...
The boys are back in town...
X360 speaks to Battlefield: Bad Company 2's producer Gordon Van Dyke to find out how it's shaping up...
A lot of great multiplayer games have come out since the original Bad Company. What improvements have you made?
We’re really focusing on trying to have a really strong multiplayer compared to what we had in Bad Company 1. So at release we’re going to have four game modes: Rush, Conquest, Squad Match – which is a ...
"It really feels like a new genre, a shooter/RPG. There’re not too many examples of games that would put in that kind of choice that would have the same depth of exploration, the progression system the story and the narrative and all the choices..." Ray Muzyka
It's the end of the world as we know it...
With excitement here in the office at fever pitch, we give you our exclusive Mass Effect 2 interview with lead game design Casey Hudson. The full, unabridged version...
How do you continue from Mass Effect's amazing storyline?
We’ve been able to not only continue the story of Mass Effect 2 the way we wanted but whereas the first one was really ambitious, it was hard for us to even get all of that done ...
The Bitch is back!
Continuing our theme of rediscovering full Q&A's on our desktops, yelping in panic and then posting them here, comes an interview with Alien vs Predator developer Tim Jones, Head of Art at Rebellion. With Modern Warfare 2 out of the way it's now OK to start looking forward to other FPS, Infinity Ward won't mind... Activision might.
James Cameron’s Marines in the Aliens film were based on the idea of ‘Vietnam in space’. Have the original films dictated much ...
We're big supporters of the community here at X360 and we're always curious to find out a little more about the lesser known games and apps of XBLA, so it should come as no surprise that we found the Fire Place simulator a fantastic and quirky addition.
We interviewed designer Neil Jones a while back to talk fire and controversy and for your enjoyment here's the full transcript...
1). Where did your inspiration come from for Fireplace and were you worried ...
Not so long ago, I had the pleasure of heading to San Francisco for the first-ever hands-on with BioShock 2. What's it like? Find out in issue 53 of X360, on-sale now. While at the BioShock 2 event, I had an epic 22-minute interview with the game's creative director, Jordan Thomas, who, it turns out, is one of the smartest people I've ever met. Here, he discusses Rapture's new leader, Sophia Lamb, as well as the philosophies that inspired her creation. It's a long interview, covering just about everything unveiled on the game so far, but I assure you, it's worth sticking out to the end:
It's been a while since we've heard anything from Split/Second, so I thought I'd remind everyone how promising it was looking with this extended interview. Enjoy...
Split/Second Interview: Nick Baynes, game director
Everyone remembers the crazy commentary present in old-school arcade racers. Is this a route you're taking with Split/Second?
We’re not planning on including any commentary for a couple of reasons. I think it’s very much one of these love it or hate it things. I think it’s something that is ...
With Obsidian's Alpha Protocol out in October, we got the company's co-founder Chris Avellone to take us through its story.
The Force Unleashed had a mixed critical reaction, but the story was uniformly praised: do you think we’re at the point now where if a game has a great narrative, players can enjoy it despite their feelings towards the gameplay?
With the Ultimate Sith Edition of the game due out soon, I thought the timing was right to post this Q&A I did a couple of months ago on The Force Unleashed, as well as narrative in videogames overall. It was originally for the feature on scriptwriting I wrote in issue 49 (on-sale now, with Assassin's Creed II on the cover!), and the second part on storytelling I'm currently writing for issue 51. Anyway, here's the first half of the Q&A with LucasArts project lead, Haden Blackman reflecting on the ambitious new chapter in the Star Wars saga. The second half will follow later in the week:
We're currently putting together a feature on the anatomy of an Xbox Live Arcade title, for inclusion in issue 50 (coming soon, folks!). Apropos of nothing, we'd just like to share one of the answers Playbrains studio head Scott Simpson gave to our question, that we sadly had to delete due to lack of space and the fact we wanted a slightly more serius tone, and that…
"Can you take us through a typical day for Scott Simpson, Studio Director?
Oh, it’s ...
Another part in our now semi long-running series comes as we grill Daniel Jones, the talented fellow behind Clover. He's got a bushy moustache, so that means he can be trusted…