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Q&A

May
13
Features
Q&A
by
Dave Shaw
The final part of X360′s one-on-one with IO’s game director Kim Krogh,

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May
12
Q&A
by
Dave Shaw
We catch up with IO Interactive’s Game Director Kim Krogh to chat all things multiplayer Kane & Lynch 2…

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Apr
27
Q&A
by
Dave Shaw
Saw II’s Designer/Producer John E. Williamson talks about his upcoming contribution to the horror genre…

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Apr
23
Q&A
by
BenBiggs
Yesterday we checked in with Zombie Stuidos’ lead game designer Jared Gerritzen on Blacklight Tango Down

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Apr
22
Q&A
by
BenBiggs
We’ll give you a clue: it doesn’t stand for Bacon, Lettuce, Tomato with Dressing.

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Apr
9
Q&A
by
David Lynch
Find out how Development Director Micheal McHale at Sega San Fransisco, is puhsing Iron Man 2 in the right direction… “Nobody sets out to make a bad game, and I imagine every team would have their own reasons why their movie game wasn’t as high quality as it could have been…”

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Apr
8
Q&A
by
David Lynch
If you’re excited about Visceral Games’ sequel to the sleeper hit Dead Space, then be sure to read our exclusive Q&A with Wright Bagwell – Creative Director, Ian Milham – Art Director and Steve Papoutsis – Executive Producer.

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Mar
29
Q&A
by
BenBiggs
At the unveiling of Codemaster’s F1 2010 we bumped into a name

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Mar
16
Features
Games
Q&A
by
David Lynch
Watch out for the Splash Damage

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Mar
11
Q&A
by
David Lynch
Yeah, I’m that hard I’m going to beat you to death with my own arm

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Feb
2
Features
Q&A
by
David Lynch
Gaming is moving into 3-Dimensions, is the industry ready

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Jan
26
Features
Games
Q&A
by
David Lynch
With news regarding Halo: Reach literally pouring out of the Internet, it’s safe to say that Bungie’s evolved combat series is as popular as ever

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Jan
25
Games
Q&A
by
David Lynch
DICE you tease

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