Features
Fighting games have been around almost as long as videogames themesleves, giving them a rich history filled with myth and lore. Here are six things you might not know about them.
Star Trek: The Video Game arrives just in time for the highly anticipated sequel, but can it avoid the usual move tie-in clichés or will it fall into all the obvious traps? Find out in our review…
Capcom’s impressive Deep Down tech demo may have been a highlight of Sony’s PS4 reveal, but are we really looking at Dragon’s Dogma 2 and will it arrive on the Next Xbox?
Destiny is possibly the most ambitious game currently in development. We caught up with Bungie’s Joseph Staten to talk scope, multiplayer, next-gen and the importance of the player.
Next-gen technology is all around us, but what can the impressive current tech tell us about the next-gen and Xbox 720 experiences of tomorrow?
The Next Xbox or whatever it’s eventually called will push what has already been accomplished with the Xbox 360, but will rumours of Kinect 2 and ‘always-on’ internet connections become a reality?
Lightning Returns: Final Fantasy XIII is taking the serious in a new direction for its last outing of the generation so we caught up with some the team at Square Enix to find out why the third time’s the charm…
Destiny is perhaps the most ambitious game currently in development (that we know about, of course) and Bungie has finally begun to give a better idea how it will all hang together. Joseph Staten lets us in on a few secrets…
User comments on the official YouTube video delight and terrify in equal measure…
NetherRealm’s lead designer John Edwards reveals how the DC fighter is ready to save the day
X360 catches Harmonix’s director of communications backstage for a chat about the rhythm action scene and what the future holds for the studio…
Five jobs NPCs do all over Skyrim that players will find hard to scrape a living out of.
Harmonix’s Matt Boch on the moves that will make Dance Central 3 the best Kinect game yet